Combat Facility

The map features a backroom seen in the northern end of the map where two aids ( and ) and two powerups can be picked up. All the lights in the backroom as well as corridors leading to it are flickering and is accessed through four out of five doors with the one being permanently locked. The backroom is two stories tall and the adjacent room on the second floor is enclosed by windows, where players up there can shoot at players below.

There are permanent mines in several places, meaning if a player steps onto one it'll detonate and be killed instantly. Unlike the mines used as weapons, the mine will not disappear once detonated. There is a ground auto gun where it'll automatically shoot at a player who comes close to it, though the auto gun can be disabled. An intriguing feature of this map is that players can manipulate ceiling guns in the backroom using the controls in the hideout between the ramp and the wall. That can be used to remotely shoot at players while picking up aids and try to kill them before leaving the backroom with powerups in effect.

In mode, the bag is first picked up in the said room in front of one of the windows. In mode, the zone is again found on the second floor in front of the window but not in the same spot as the bag, while the other zone is found in the basement next to right-angle ramp in the southeast.